I mentioned when I began this section that I used to have a D&D group at church and another at a progressive learning center where my son went to high school. During that time I would make a "holiday special" one shot to be played over break. In the spirit of the season, I thought I would share it's founding myth.
A couple of things are worth mentioning. This holiday is essentially a regional one affiliated with local legend more than a specific faith. There are two gods (or "gods" that are manifestations of a greater power) whose followers exist in the same region. While religion is sometimes used by one nation to attempt to assert control over other nations, it is generally understood by the common self-aware being that the true culprit in these conflicts is money and power rather than theology.
Anyway, I hope you like it and that it gives you ideas. It is just one take on the winter festival and the one-shot notes might make an appearance here before Advent is over. It doesn't look like I will have a chance to use it again for a while...
When Aaron Rhymer Stopped the Sun
The single most important holiday in the Wilds is the 9 day festival known as the “Season of the Sun” Held during the shortest days of the year, it commemorates the ancient legend of the poet/wizard Aaron Rhymer. Rhymer is a character that the people of the Wilds brought with them in the migration north, so he is equally important in both Karranite and Sandozian Folklore. While it is banned as heresy in the City of Sandoz, nearly every other community, regardless of their dominant faith tradition, holds some sort of celebration. Karran’s Arc and Free Port are particularly famous for their festivals. Many people dream of making the sometimes-arduous journey to be on one of these places for the holiday.
The Tale of Arcan and Rostaphar
The story is usually told as a poem, which is recited every night during the festival. It follows the travails of two young, star-crossed lovers named Alcan and Rostaphar who lived in a city “far far away” and a “long time ago”. Their parents were rivals in everything. They challenged each other in business and they strove for control of the town from the safety of their urban fortresses. To escape their parents, Alcan and Rostaphar would sneak out and meet in a private walled garden near an area that was considered “neutral territory” by the various factions. Nonetheless their parents caught wind of the situation and--their mutual hatred strangely bringing them together--they made a pact with each other that if their child was not home by dusk each day, they would kill that child and send the body to the other family as proof that the deed was done.
The couple was naturally frightened by this prospect so they agreed to meet one more time in the garden. However, they got so into their conversation that they lost track of time and realized that they wouldn’t make it home before dusk. This is where Aaron the Rhymer comes in.
The garden--as it turned out--was owned by Rhymer. Hearing the cries of dismay from his seat at the window of his second-floor study, Aaron rushed down to the garden to reassure the couple. He promised to stop the sun in the sky long enough for them to make it safely home. Of course, the couple returns the next night and the next so, predictably, Aaron find himself stopping the sun a little later every night as Alcan and Rostaphar squeeze out every moment they can with each other.
As time goes on, people in the town notice. The seasons seem to be moving in reverse! Astrologers start to worry, farmers rush to protect their crops, animals wake up from their hibernation. This, of course, could not be tolerated for long and Aaron found himself in an awkward situation. So he devised a plan.
He invited the parents of the couple over to dinner and arranged for them to find Alcon and Rostaphar in the garden. At that point, just as the parents were preparing to tear the youngsters asunder, Aaron the Rhymer reveals that it is, in fact, he who has stopped the sun and threatens to keep things that way if any harm befalls the couple. Facing that fearful prospect the parents realized that they were bested and imploded with rage.* The couple got married and unified the town, ushering a century of prosperity and peace.
The traditions vary depending on the area. However some remain standard throughout the Wilds. People decorate their houses with things found in nature, for example. In addition there are wandering bands of musicians and quite a bit of eating and drinking after dark (and therefore after fast-time, see below).
There is also a cycle of feasting and fasting. On the first day there is a great feast lasting well into the night. On the next 7 days the people fast during the day and eat after dark. It has been noted that the winter solstice is a rather convenient time for such a fast, but it does mean that almost everyone abides by it. During these days there is a cycle of staying up as late as possible and then sleeping in. On the final night the rhythm shifts again and there is a feast that begins at noon.
As previously mentioned, the entire (5-hour) epic poem is recited every day of the festival, beginning in the afternoon and ending well after dark, at whatever the largest public gathering place is in the area. In Karran’s Arc there are 9 long-time “houses” of citizens that sponsor a reading on their given day. Each has a special uniform and the competition to provide surrounding entertainment is stiff. Since food and drink are not allowed until dark, each house will bring their best beverages in barrels and perform the poem on top of them, using song and dance for interpretation. Once it is too dark to see the barrels are tapped, food is distributed, and the stage gets noticeably smaller.
In Free Port there are multiple readings and by tradition anyone passing by can be dragooned to continue the recitation (sponsored in this case directly by the guilds) . Again, kegs and crates of free food and drink are very much in evidence in an effort to attract the populace. For this reason--in every municipality--the Brewers Guild loves the Recitation and strives to cater it to the best of their abilities.
The tradition among the populace is to find creative ways to skip the first few hours, but most people--at least in Karran’s Arc and Free Port--can recite parts of the entire poem from memory.
The wealthy will sometime hold private recitations as well. It is a big deal to be invited to one, even though they can be deathly boring.
Entreating the Sun:
At dusk on the last night the entire community (or family, it varies) gathers at a high point and an elder recites the words that end the poem. “Love has stopped the Sun and love will make it move again”. If the sun stops and night is delayed the party continues. If it doesn’t stop and night comes, then the kids go to bed.
In recent memory the sun has just kept moving as it always has. There are legends (perpetuated by eccentric drunk old uncles) that the sun did stop once in recent memory and the so-called “shortest day” was an hour longer. No one believes them.
*Tradition says that when they parents imploded they did not die, but instead turned into Scantlings or “Mountain Trolls” which are not real trolls at all but instead resemble hideous misshapen gargoyles and are accustomed to living in cold dark places, like caves and sewers.
Well that is it for now. I may post more from this world as I really liked it and it would be nice to know that some of it lives in the ether. By the way, if you are interested in the learning center I talked about, here is a very non-D&D sermon I gave a year or two ago...
A few years ago my intern and I began a D&D game for our church youth group. I wanted to get back into Tabletop Roleplaying games that I had played extensively as a kid and then off and on (eventually with my own kids) over the years. Anyway, fast-forward to now, I am gaming a lot and have become interested in the spiritual dimensions of the game as well as it's ability to spark the imagination about this world and other worlds.